![]() ![]() opened CK (together with creation kit SSE fixes mod applied), made the mod esp as active file and let CK load everything.Īny idea on why this could happen? If someone has experience with uploading mods on bethesda net, could you tell me ![]() I've created a modname.bsa for anything but textures, and a modname - Textures.bsa for textures. use Archive.exe, without any GUI option enabled, and with properly set option to add only meshes, or textures. extract meshes, textures, etc of only one mod inside skyrim data folder. ![]() In order to port the aforementioned mods, I have performed the following steps However, RLO and relighting skyrim work fine. However, I am facing issues like the one that follows at this link Īs you can see, it looks like there is a missing texture or mesh, right? I've been working on porting translated lighting overhaul mods recently, and this issue currently affects my translated ELFX and Lux ports. Now, I have been porting a few mods, together with translations, on for Xbox. ![]()
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